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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZeBBx/vRUfR
Repositorysid.inpe.br/banon/2002/10.24.11.26
Last Update2002:08.29.03.00.00 (UTC) administrator
Metadata Repositorysid.inpe.br/banon/2002/10.24.11.26.47
Metadata Last Update2022:06.14.00.11.53 (UTC) administrator
DOI10.1109/SIBGRA.2002.1167124
Citation KeyCorreaFleiSilv:2002:ToPoAc
TitleTowards point-based acquisition and rendering of large real-world environments
Year2002
Access Date2024, Apr. 28
Number of Files1
Size1543 KiB
2. Context
Author1 Correa, Wagner T.
2 Fleishman, Shachar
3 Silva, Claudio T.
EditorGonçalves, Luiz Marcos Garcia
Musse, Soraia Raupp
Comba, João Luiz Dihl
Giraldi, Gilson
Dreux, Marcelo
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 15 (SIBGRAPI)
Conference LocationFortaleza, CE, Brazil
Date10-10 Oct. 2002
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
OrganizationSBC - Brazilian Computer Society
History (UTC)2008-07-17 14:10:47 :: administrator -> banon ::
2008-08-26 15:21:22 :: banon -> administrator ::
2009-08-13 20:36:44 :: administrator -> banon ::
2010-08-28 20:00:07 :: banon -> administrator ::
2022-06-14 00:11:53 :: administrator -> :: 2002
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
AbstractThis paper describes a pipeline for the acquisition and rendering of large real-world environments. In the acquisition phase, we use a laser rangefinder to capture the geometry of an environment, and a digital camera to capture its colors. In the rendering phase, we use a cluster of commodity PCs to render high-resolution images of the environment at interactive frame rates. In this paper, we describe in detail our scanning hardware, the tools we use to minimize the acquisition artifacts in the 3D scans, the procedure to register the scans to each other, and how to map colors from a photograph to a scan. We also present a sequential, out-of-core rendering approach that uses multiple threads to overlap rendering, visibility computation, and disk operations. Finally, we show how to use the sequential rendering approach as a building block for a parallel rendering system that uses a cluster of PCs to drive a high-resolution, multi-projector display wall. Our acquisition approach allows us to capture environments that would be extremely difficult to model by hand, and our rendering approach allows us to use inexpensive PCs, instead of high-end graphics workstations, to visualize those environments at interactive frame rates.
ArrangementFonds > Full Index > Towards point-based acquisition...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZeBBx/vRUfR
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZeBBx/vRUfR
Languageen
Target File91.pdf
User Groupadministrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46QCSHP
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.01.04.11 6
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
NotesThe conference was held in Fortaleza, CE, Brazil, from October 7 to 10.
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